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Old Sep 12, 2006, 07:03 PM // 19:03   #1
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Default Profession specific titles

Kinda of a lame idea, and probalby no real practical way to implement, but it would be kind of neat to speculate on how to achieve some primary profession specific titles:

Monk:
Guardian Angel - No party deaths while under your care. Won't work out so well for smiters but good for protectors and healers. Once someone dies, title disappears much like the unattained first survivor title track.


The Gods' Wrath - Number of enemies killed while you are playing smiting skills. Might actually help promote more than just heal or prot monks in pve

Ranger:
Melandru's Chosen - Based on kills while acting as beast master
Keen Eye - Marksmanship based
Saboteur - Traps based

Warrior:
Mister Furious - Adrenaline based skills
Butcher - Axe based
Swiftblade - Sword based
The Sledge - Hammer based

Each compiled set could go into a "Master" for the profession, like KoaBD. Master Ranger, Master Monk, etc.

You get the idea. Like I said, I know it is lame but let's hear some ideas that might be fun.

Last edited by Cherno; Sep 12, 2006 at 07:05 PM // 19:05..
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Old Sep 12, 2006, 08:34 PM // 20:34   #2
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Guardian Angel - How do you count something that doesnt happen?
The Gods' Wrath - What defines a smiting build? a single smiting skill?

Melandru's Chosen - so simply taking a pet could get you this?

the rest are to vauge to even talk about....
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Old Sep 12, 2006, 08:35 PM // 20:35   #3
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Would it not be abit unfair that a heal/prot monk would lose his title of 'guardian angel' forever due to the mistake of one 'noob' aggroing a huge mob, whereas the others all seem to be cumulative throughout the game?

But yeh cool idea, maybe needs abit of work.

...or maybe i could take a hench party a stand afk for a few hours until i get my title?
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Old Sep 12, 2006, 08:47 PM // 20:47   #4
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or a bunch of guildies and kill everything in an area when the guardian angel stands there and gets his title?

this may need a bit of work...

what counts as an adrenaline build?

i can see a shortcut through all of these really easy
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Old Sep 12, 2006, 08:50 PM // 20:50   #5
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All of those titles seem fair as you would earn them and they would be permanent, but as others have said the guardian angel one is not fair. You could permanently lose the title just because of someone elses mistakes. What if the group spreads out and the monk has a long walk between #1 and #2? Its not the monks fault #2 dies when hes walked off and the monk cant get to him in time. All of the other titles are effected only by yourself, but that one is ruined by others. Bad idea. Even the best monk cant keep everyone alive. Another example would be PvP. A PvE character in HA would lose it right away as there would always be a death. An rc/prot cant save someone from death who has been spiked, only an infuser could.
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Old Sep 12, 2006, 09:06 PM // 21:06   #6
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MAYBE just have title base on what skills you have on now. So if you have 6 or more fire magic spells on your skill belt, you would get the "Pyromancer" title. Other include "Swordsman", or "Marksman", "Beastmaster", etc.

Its not a Prestige title, but more to function as a identifier that tell other what you do. It would just be one title too (call something like "job title"), where it will just automatically change depend on what skill you carry.

(also could add an additional requirement, where you must first get all skill of that attribute first become you can have this title. So say for Pyromancer title, you must first get all the fire magic (or X amount of fire magic) unlock, only than, if you have 6 or more fire skills, you will get that tile.)

Last edited by actionjack; Sep 12, 2006 at 09:11 PM // 21:11..
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Old Sep 12, 2006, 11:42 PM // 23:42   #7
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cool idea
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Old Sep 13, 2006, 12:33 AM // 00:33   #8
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I've always wanted a title based on taming every type of creature in each chapter. One full chapter would be one level.

I like the others also. They could be thought of as kill stats. 10,000 kills with an axe for the first title. 50,000 for the 2nd. etc.
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Old Sep 13, 2006, 07:26 AM // 07:26   #9
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Very good idea.

As for the "i see shortcuts in these titles" argument - there are shortcuts in existing titles. These new titles could be implemented not to allow shortcuts or to make them a lot harder.
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Old Sep 13, 2006, 07:30 AM // 07:30   #10
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Could change the Guardian Angel to gauge amount of damage dealt to party members with no deaths.
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Old May 29, 2007, 04:33 PM // 16:33   #11
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I was wishing GW had this, too! Like "Plague Carrier" if you have diseased, say, 100k creatures. (Obviously, I enjoy playing necros, too...)
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Old May 29, 2007, 05:47 PM // 17:47   #12
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I like the idea of profession specific titles, But would probably limit it to one per profession, otherwise you would have some professions with lots of them and others with too few.

I also like the idea of unlocking skills to be able to begin this, as it would make it a more arduous task; only 1 of my characters have unlocked all its profession specific skills. Though again this could be limited as Paragon and Dervish have a limited skill set compared to the original 6 professions.

Implementation past this may prove difficult though, as it is easy to see kilcount being used for non casters, and elementalist, but the remaing casters are not specifically out for kills usually.
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Old May 29, 2007, 05:56 PM // 17:56   #13
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killing stuff with a weapon to get a title sounds cool for more killing type chars such as warriors and sins, with specific amounts for levels.

Could work for BM'ing and fire etc, but something else for monks
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Old May 29, 2007, 07:57 PM // 19:57   #14
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I love this idea. I agree that it needs work, but the OP already admitted that.

Quote:
Originally Posted by Mr. G
Guardian Angel - How do you count something that doesnt happen?
Uh, the survivor title already does this so it would be easy to implement, but I agree that it's not a good choice for the monk title.

Come on. There are many creative minds on this forum. Let's come up with some better ideas for each profession.

Here's my shot at it (and yes, it's kinda lame too). Instead of different things for each profession, have the same goal for all, but it just shows up differently for the different professions.
4 Tier Title Track.
- Apprentice <insert profession name here>. 0-20 Quests/Missions completed
- Journeyman <insert profession name here> 21-50 Quests/Missions completed.
- Master <profession> - 50-100 Quests/Missions completed.
- Legendary <profession> - 101+ Quests/Missions completed.

Not sure how many missions + quests there are in the game, so adjust the number as appropiate. You could also make this a PvE/PvP title. Each successful win in RA/TA/HA/GvG counts as 1 point on the title.

This is also a decent way to judge how experienced that monk that just joined your Thunderhead Keep pug really is. You can now see how many quests/missions he's completed as a monk.

Edit: and no you can't do Chabek Village 100 times with your warrior in order to advance the title. Each mission counts only once. Just like you can't finish Fort Ranik 25 times successfully and get the 25/25 missions completed protector title.

Last edited by TheRaven; May 29, 2007 at 08:00 PM // 20:00..
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Old May 29, 2007, 08:42 PM // 20:42   #15
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I have to say I absolutely love the idea, it would be great to show what my favourite profession or type of magic I tend to use. The ideas have to be worked on, but the basic concept is absolutely brilliant

I'll think about some ideas that can be used later, RL calls right now >_>
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Old May 29, 2007, 08:56 PM // 20:56   #16
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I like the idea, but it does need a lot of work. Mixed build may be hurt badly by it, so it should be restricted to class only, not build. Even then, a title for a Monk based on team damage takenis geared for a Heal/protect Monk, not a Smiter. And if it was based on team, how easy would it be for a 55 Monk to get it. just needs lots of work.

I like the idea of having multiple small titles for each class, and then a Legendary tier for getting each of the small ones completed. Each class would have to have the same number though. Attribute based is possible, but not all classes have the same attributes, so what gets left out?

I love my Beast Master build, so would love to see a title for that.

Master Tamer:
Has charmed every possible charmable creature in the game (restricted to those with all 3 games though)

Caretaker:
Animal companion has gained XX experience with 0 deaths.(like Survivor, but for pets)

I do like the idea, and hope some nice ideas develop from this.
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Old May 30, 2007, 12:02 AM // 00:02   #17
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ok this is a sweet idea but your title im sorry are lame.... ALSO i would like it if you did get master w/e BUT non of these titles should count towards KoaBD cause its already cheap enough. here are some of my title ideas. each proff will get the same amount of titles BUT THEY ARE NOT ATTRIBUTE LINKED, cause thats just lame. also if you are secnodary monk you can get monk titles cause the two proff system is there for a reason.

Monk-
Dwayna's Blessed- amount of health healed useing monk spells, first rank would be about 10,000, health healed while target is at full health does not count. nor does the health that goes over full when healed.

Hand of Judgement- number of creatures slain as a monk. no this would be a smiting title BUT its not limited to smiting skills, just kill shit as a monk.

Enemy of death- number of allies ressurected. this one is kinda self explanitory.

Fate Sheilder- amount of damage negated off allies. you this is a prot title.

Mesmer-

Annoyence- number of enemy skills interupted. yea title says it all lol.

Mind Wrecker- number of Mesmer hexs placed on enemies. if you place a hex on an enemy that is already suffering from that hex, it dont count.

Impatitent- number of seconds taken off of spells you cast. yup a fast casting title, im sure this is kinda self explanitory.

Drainer- *yes this name sucks come up with a better one* amount of energy you have cause enemies to lose, this includes energy you steal. if the enemy has 0 energy you get no points.

Warrior-

Tank- amount of damage taken vs amount of deaths. this would be scored by damage / deaths. cause wars that tank are important. and the ranks would be really high numbers.

Simple minded- damage dealt WITHOUT useing attack skills.

Slayer- amount of enemies killed useing an axe, sword, or hammer.

Blockade- amount of damage negated by your sheild. *ok i was running out of ideas lol.

Ranger-

Marksman- 1 point for every 20 hits that hit consecutivly, as in not blocked or missed.

Beast keeper- amount of experience your pet has gained. simple emough lol.

Trapper- amount of your traps triggered by opponets.

Expert Ranger- amount of energy saved by expertise. *yea running out of ideas*

Necromancer-

Plague Bearer- *yes i stole this idea from above poster.* amount of conditions placed upon enemies. if the enemy already has this condition then no points are rewarded

Soul Stealer- amount of energy gained from soul reaping *this will be a bitch title thanks to SR nerf lol*

Corpse desecrator- number of corpses explointed. this is a mm title but it also goes for well necs too.

Grenth's Cursed- number of Necromancer hexs placed on foes. same as mes title.

Elementalist-*this one was easy lol*

Pyromancer- number of enemies slain useing fire magic spells *the last blow you inflict has to be fire magic. does not mean you have to make the killing blow but if you use fireball then an ally kills the monster you get one point towards title*

Hydromacer- same as pyromancer but with water

Geomancer- same as pyromancer but with earth

Aeromancer- same as pyromancer but with air

Assassin-

Ambusher- number of enemies killed within 6 seconds of engaging. if an ally engages this does not count towards your 6 seconds.

Critical Master- Amount of criticals you have inflicted.

Slaughterer- 1 point for every 3 enemies you kill withing 20 seconds of engaging. yea i know this would be easy to farm on lowbie mobs but meh alot of titles can be farmed easy.

Master of shadows- number of times you have shadow steped.

Ritualist-

Soulbinder- number of spirits you have summoned.

Ghost Smith- number of weapon spells you have cast.

Ash bearer- number of item spells you have cast.

Ghostly mender- amount of health healed useing ritualist spells. same rules as monk title.

Paragon-

Loudmouth- number of allies affected by your shouts.

Spear master- number of enemies killed by spear attacks.

Echoing power- 1 point every time you keep an echo up past 5 times its origanal duration.

Soothing voice- amount of health healed while useing paragon skills. same rules as monk.

Dervish-

Acolyte of the gods- amount of time spent in a form.

Reaper- amount of enemies slain by scythe skills

Purist- amount of enchantment removed BY YOUR SKILLES.

and i cannot think of one last dervish title lol.

so yea i kinda like those better and if they dont count towards KoaBD then it really doesnt matter if you farm them..... actually i would like it better if they did not have a max, that way they dont count towards KoaBD and it really shows how much you have done. and as far as that "master ranger" or w/e title it could be rank 1 for each prof is earned by haveing all four titles above rank 1, and rank 2 is above rank 2 ect ect.

so tell me what you guys think of my ideas

Last edited by tenshi_strife; May 30, 2007 at 12:04 AM // 00:04..
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Old May 30, 2007, 12:35 AM // 00:35   #18
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Quote:
Originally Posted by tenshi_strife
ok this is a sweet idea but your title im sorry are lame.... ALSO i would like it if you did get master w/e BUT non of these titles should count towards KoaBD cause its already cheap enough. here are some of my title ideas. each proff will get the same amount of titles BUT THEY ARE NOT ATTRIBUTE LINKED, cause thats just lame. also if you are secnodary monk you can get monk titles cause the two proff system is there for a reason.

Monk-
Dwayna's Blessed- amount of health healed useing monk spells, first rank would be about 10,000, health healed while target is at full health does not count. nor does the health that goes over full when healed.

Hand of Judgement- number of creatures slain as a monk. no this would be a smiting title BUT its not limited to smiting skills, just kill shit as a monk.

Enemy of death- number of allies ressurected. this one is kinda self explanitory.

Fate Sheilder- amount of damage negated off allies. you this is a prot title.

Mesmer-

Annoyence- number of enemy skills interupted. yea title says it all lol.

Mind Wrecker- number of Mesmer hexs placed on enemies. if you place a hex on an enemy that is already suffering from that hex, it dont count.

Impatitent- number of seconds taken off of spells you cast. yup a fast casting title, im sure this is kinda self explanitory.

Drainer- *yes this name sucks come up with a better one* amount of energy you have cause enemies to lose, this includes energy you steal. if the enemy has 0 energy you get no points.

Warrior-

Tank- amount of damage taken vs amount of deaths. this would be scored by damage / deaths. cause wars that tank are important. and the ranks would be really high numbers.

Simple minded- damage dealt WITHOUT useing attack skills.

Slayer- amount of enemies killed useing an axe, sword, or hammer.

Blockade- amount of damage negated by your sheild. *ok i was running out of ideas lol.

Ranger-

Marksman- 1 point for every 20 hits that hit consecutivly, as in not blocked or missed.

Beast keeper- amount of experience your pet has gained. simple emough lol.

Trapper- amount of your traps triggered by opponets.

Expert Ranger- amount of energy saved by expertise. *yea running out of ideas*

Necromancer-

Plague Bearer- *yes i stole this idea from above poster.* amount of conditions placed upon enemies. if the enemy already has this condition then no points are rewarded

Soul Stealer- amount of energy gained from soul reaping *this will be a bitch title thanks to SR nerf lol*

Corpse desecrator- number of corpses explointed. this is a mm title but it also goes for well necs too.

Grenth's Cursed- number of Necromancer hexs placed on foes. same as mes title.

Elementalist-*this one was easy lol*

Pyromancer- number of enemies slain useing fire magic spells *the last blow you inflict has to be fire magic. does not mean you have to make the killing blow but if you use fireball then an ally kills the monster you get one point towards title*

Hydromacer- same as pyromancer but with water

Geomancer- same as pyromancer but with earth

Aeromancer- same as pyromancer but with air

Assassin-

Ambusher- number of enemies killed within 6 seconds of engaging. if an ally engages this does not count towards your 6 seconds.

Critical Master- Amount of criticals you have inflicted.

Slaughterer- 1 point for every 3 enemies you kill withing 20 seconds of engaging. yea i know this would be easy to farm on lowbie mobs but meh alot of titles can be farmed easy.

Master of shadows- number of times you have shadow steped.

Ritualist-

Soulbinder- number of spirits you have summoned.

Ghost Smith- number of weapon spells you have cast.

Ash bearer- number of item spells you have cast.

Ghostly mender- amount of health healed useing ritualist spells. same rules as monk title.

Paragon-

Loudmouth- number of allies affected by your shouts.

Spear master- number of enemies killed by spear attacks.

Echoing power- 1 point every time you keep an echo up past 5 times its origanal duration.

Soothing voice- amount of health healed while useing paragon skills. same rules as monk.

Dervish-

Acolyte of the gods- amount of time spent in a form.

Reaper- amount of enemies slain by scythe skills

Purist- amount of enchantment removed BY YOUR SKILLES.

and i cannot think of one last dervish title lol.

so yea i kinda like those better and if they dont count towards KoaBD then it really doesnt matter if you farm them..... actually i would like it better if they did not have a max, that way they dont count towards KoaBD and it really shows how much you have done. and as far as that "master ranger" or w/e title it could be rank 1 for each prof is earned by haveing all four titles above rank 1, and rank 2 is above rank 2 ect ect.

so tell me what you guys think of my ideas
Anet hire this guy now !! he has some really good ideas across any tread i've seen him post in
Like the unlimited idea and could go in a Stats section of the hero bar just to see how we doing and what we've done

*waits for the wave of IF IT DOES'T COUNT WHATS THE POINT people that always follow a good concept*
Answer is there is no point like there was no point to my /kill command idea or (well maybe there was for the /favor one) but the point is it's little things to make GW more in depth and to see what we have acomplished (and first person to say look at your exp bar, number of skills/runes unlocked and title really gets flamed by me !!! )
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Old May 30, 2007, 12:40 AM // 00:40   #19
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um heh thanks JeniM lol but i dont think im that good O.o

but yea there is actually kinda a point in that it is a way to show you play style and what your good at. i figure if your a pyromance and have your pyromance title up people are more likly to choose you for nuking then say someone who has hydromancer, but he is more likly gunna be picked for snareing.

even though you can farm the hell out of these titles it still means you have exp with that type of combat cause you still have to do what the title reqs. even is its in an unfair situation.
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Old May 30, 2007, 02:48 AM // 02:48   #20
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I'd like to also add to tenshi_stife's idea a bit. I saw Dwayna's Blessed, as well as this topic title which brought me in. Had this as an idea for a while, but never had a good place to put it, and never developed it sufficently for any class other than monks, since I now primarily play only my monk.

Basically its a title track series based on each of the five gods and focuses on team play, ie, you wont build points towards the title tracks with heroes or henchmen in the group, or depending, cannot have more than X number of either. That, or in the case of the monk track, its only progressed when used on humans other than yourself. This needs to be worked out, especially per the other professions, since I havent any thought into how they might work yet. Three levels probably: Sevant, Champion and Defender.

Monks, particularly set to Healing, Divine Favor or Protection, of course work towards Servant/Champion/Defender of Dwayna. For the healing monk, its points of damage healed on another non-AI party member. For the protection monk, its points of damage prevented same. In both cases, as well as with a monk centered around divine favor (which usually has prot and/or heal additionally of course), activities in all these areas, or just one at a time if you have a focused build, all count as points towards that track. Note its not counting healing or prevention of damage on yourself, heroes, or henchmen. How many points it takes for progression is also not yet considered.

Being a monk that loves to play with other people, loving the idea of the lore of gods to which professions are devoted, I've thought this would be such a fun title to pursue and wish I could. It also promotes play with others, not solo farming or play with AI, which I think is a good thing for at least one title track series. Its also good you cant run off as a solo monk and farm this title.

A smiting monk of course falls under Servant/Champion/Defender of Balthazar and that would be damage done to an enemy. For this one I am undecided if i mind so much that this is a potential situation where the title could be farmed by a 55 monk obviously, since when was the last time you saw "smiting monk LFG"? If someone wishes to come up with a different way a smiting monk works on this track, by all means.

As for the others: Melandru, Lyssa and Grenth, well obviously its tricky to think of how they might "serve" their gods in a unique way other than simply damage - but by all means if you like the concept - go for it. I am open to making it a public developed thing if people like it. If its wished to be that all these titles are set to be optimized in a human party environment, I think that would be nice. Nothing else works that way. I certainly would like Defender of Dwayna to work that way. Let's support those who want to play in groups, huh?

Really do wish I could pursue that track.
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